tmp’s feature rich, modular and GPU based high-performance particle system allows for the creation of visual content in a vast variety of aesthetic attraction. Especially when combined with the technology of 3d tracking or Virtual Reality the complete creative potential for interaction and motion graphics can be unfolded.
What’s happening in the workshop?
We will give an overview of the dx11.particles pack and dig a bit deeper into the nodes to show, how everything works together.
Also we give you an idea, how to customize the particle system for your special needs in complex projects.
Who is the target audience of the workshop?
Artists, designers and anyone who creates visual content.
In which chapters is the workshop structured?
- Quick introduction to dx11.particles
- The heart of dx11.particles: emitters, selections & modifiers
- Explanation of buffers and their job during one frame in the dx11.particles lifecycle
- How to create custom attributes, emitters, selectors and modifiers
- Creative patching / Q&A
Medium/good knowledge on DX11 (HLSL, Compute Shader)