Introduction to DX11 Rendering
vvvv provides a huge set of graphics rendering features. Creative coders can even extend these built-in modules for custom needs or visual finishing. This workshop explains the processes on the software side, possibilities of your graphics card and how to write code for image generation (shaders).
One Sentence: What’s happening in your workshop?
We will cover some basic graphics rendering terminologies, give an overview about all features the DirectX 11 graphics pipeline offers, which tasks are preferably tackled on the GPU side of things (why even bother moving away from mere patching), and most importantly: learn how to write your very first own custom shader in HLSL.
Who is the target audience of the workshop?
Artists, designers and VJs that are interested in how rendering 3d graphics in vvvv works and want to learn writing shaders.
What will attendees of the workshop learn?
- Get a quick overview of DX11 pack and its features compared to DX9 (RenderState, Validators, Custom Semantics, Building your own IndexedGeometry, Geometry Topologies, Instancing, …)
- Writing own TextureFXs
- Writing Vertex Shaders
- Writing Geometry Shaders + GS Streamout
- Combining all of these techniques in one single patch to come up with a little something as seen above
- Thursday 10:00 am - 1:00 pm 2:30 pm - 5:30 pm
This workshop can be accessed with:
• week pass + workshops
• day pass Thursday
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26 of 30 seats are booked