Procedural Noise – Everything your parents didn’t tell you

Procedural noise functions are a fundamental part in computer graphics, from the early 1970s until today’s generative design and CGI. Their aesthetic as well as their field of applications seem to be endless – join this exploration on mathematical 3d noise graphics and get inspired by our host, who is a real graphical magician.

What’s happening in the workshop?
We will delve in to the beauty of mathematics as seen in procedural noise functions, their basis, uses and provocations for further exploration.

Who is the target audience of the workshop?
Anyone with an interest in mathematics and applied design.

What will attendees of the workshop learn?

  • A deeper understanding of the reasons for the ubiquitous use of noise in computer graphics
  • Noise primitives e.g. the popular Perlin, Simplex, Cellular
  • Extended forms such as fractal variations and usage of derivatives, domain distortion, cool combinations of these and other elements
  • Basic & advanced usage scenarios for for texturing, distortion, motion, etc.
  • Fun working examples you can take home

presumed knowledge


  • Windows laptop with latest vvvv version and addonpack installed
  • A 3 button mouse
  • DX11/Shader model 5.0 graphics card
  • Event Type
    • Workshop


    • Tuesday
      10:00 am - 1:00 pm




    This workshop can be accessed with:

    • week pass + workshops
    • day pass Tuesday

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    28 of 30 seats are booked

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