Radical Bodies – Dance in VR
Do some workout for your body and coding skills by creating your own next generation version of Japanese dancing machines.
What’s happening in the workshop?
We create a Virtual Reality based dance experience with user motion tracking and point cloud streaming over ethernet.
Who is the target audience of the workshop?
Interaction and game designers interested in VR development, the combined usage of Kinect and VR, streaming point cloud data, or YCAM’s R&D project ‘Reactor for Awareness in Motion’.
How is the workshop structured?
- We demonstrate samples in the beginning.
- Then we examine basic techniques in VR development (with and without Head-Mounted-Displays), calibrate VR and Kinect coordinate spaces, and synchronize music and visuals with OSC.
- Let’s make your own effects! We will prepare some short music for performance, and templates of vvvv modules and effects to build upon.
What will attendees of the workshop learn?
- Calibrating different coordinate spaces
- Creating a custom plugin to boost your performance
- Deforming point clouds and skeleton data via patch or shader
The workshop uses multiple performance stages in the classroom as setup. Each stage has an Oculus Rift and a Kinect. The stages are connected via LAN, so you can choose single player or multiple player.
What is the ‘Radical Bodies’?
It’s our research theme but also title of an installation we did this year in Japan.
Photo: Shintaro Yamanaka (Qsyum!)
Courtesy of Yamaguchi Center for Arts and Media [YCAM]