Triangle, TetGen, Dope
This set of vvvv contributions provides easy support for 2d/3d mesh generation and shape-aware deformation in real-time with low CPU utilization, useful for (character) animation, modeling or mapping.
What’s happening in the workshop?
Learn how to use the d.o.p.e. pack, incl.:
- Triangle: generate triangulated 2D surfaces
- TetGen: generate triangulated surfaces/tetrahedralized volumes of 3D objects
- Deform Objects by Points and Edges (d.o.p.e.): compute auto-magic rigging of meshes produced with Triangle/TetGen (or similar) in order to shape/animate/deform them using points, bones or cages (aka linear blend skinning).
Who is the target audience of the workshop?
Triangle, Tetgen and d.o.p.e. can help solve problems in a wide variety of situations when dealing with 2D or 3D meshes and are intended to be useful for a majority of vvvv users.
What will attendees of the workshop learn?
Almost anything we know about Triangle, Tetgen and d.o.p.e. and how/when you can use them, including (character) animation, modeling, mapping, etc – plus everything we learn at the workshop itself!