Triangle, TetGen, Dope

This set of vvvv contributions provides easy support for 2d/3d mesh generation and shape-aware deformation in real-time with low CPU utilization, useful for (character) animation, modeling or mapping.

What’s happening in the  workshop?
Learn how to use the d.o.p.e. pack, incl.:

  • Triangle: generate triangulated 2D surfaces
  • TetGen: generate triangulated surfaces/tetrahedralized volumes of 3D objects
  • Deform Objects by Points and Edges (d.o.p.e.): compute auto-magic rigging of meshes produced with Triangle/TetGen (or similar) in order to shape/animate/deform them using points, bones or cages (aka linear blend skinning).

Who is the target audience of the workshop?
Triangle, Tetgen and d.o.p.e. can help solve problems in a wide variety of situations when dealing with 2D or 3D meshes and are intended to be useful for a majority of vvvv users.

What will attendees of the workshop learn?
Almost anything we know about Triangle, Tetgen and d.o.p.e. and how/when you can use them, including (character) animation, modeling, mapping, etc – plus everything we learn at the workshop itself!

presumed knowledge


Event Type
  • Workshop


  • Thursday
    10:00 am - 1:00 pm
    2:30 pm - 5:30 pm




This workshop can be accessed with:

• week pass + workshops
• day pass Thursday

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13 of 30 seats are booked

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